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Attraction ID Card

Name: Mission: SPACE
Location: Epcot (Future World)

Walt Disney World Public Relations Press Release, May 2, 2006

Choice of Two Mission: SPACE Adventures Begins Summer 2006

LAKE BUENA VISTA, Fla. (May 2, 2006) -- By the beginning of summer, Epcot guests will have two options when it comes to riding Mission: SPACE -- the original thrill attraction and a new version for those who prefer a milder ride experience.

The new version, which is created by turning off the spinning centrifuge, may be more suited for some guests, such as those who are prone to motion sickness or have other conditions. Both versions will offer an exciting astronaut training experience through a dramatic story that invites guests to explore a new world.

"By offering a second adventure, we hope to broaden the appeal of Mission: SPACE and enable even more guests to experience the attraction," said Al Weiss, president of Walt Disney World Resort.

Signs posted in the queue area of Mission: SPACE will outline the difference between the two adventures and provide health advisories appropriate for each experience.

"Providing a choice between two ride options will help to further encourage all guests to carefully consider posted health advisories when making their decision," added Weiss.

Mission: SPACE opened in August 2003. Since that time, 11.8 million rides have been given on the attraction, which simulates the launch, approach and landing of a futuristic spacecraft on Mars. The attraction is made up of four separate ride systems, each with its own centrifuge and programmable simulators.

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Mission: SPACE

Okay. Let me be honest. I can't handle the Tea Cups in the Magic Kingdom. Many moons ago, when I was young(er), I could handle all that spinning, but middle-age has brought an end to all that. 

With that said, however, I have to admit that I love Mission: SPACE. And it spins. It spins fast. In fact, this attraction is an honest-to-goodness centrifuge, similar to the kind used to train NASA astronauts. The difference is that the effects in the training module never let you feel as though you're spinning insanely. (Add to that the fact that the ride mechanism does some tilting as well, so your cognitive sensors haven't a clue what's going on.) 

Here's how it works. You're pressed into a command module with three other people. Each of you is assigned a role: commander, engineer, navigator and pilot. Throughout your flight to Mars, each of you has a task to accomplish, as described in a timely manner by actor Gary Sinise. A screen is positioned pretty close to your face, and you experience lift-off, leaving the Earth's atmosphere with the requisite G-forces, executing a slingshot so you can make it to Mars, landing on Mars, and then almost encountering a disaster once you get there. This attraction won the industry's technology award last year, and once you experience it, you'll understand why.

Please note, however, that you should adhere to Disney's warnings. They're no joke. I rode when I was very, very tired one evening, and it took me almost an hour to get over a queasy feeling. Now that I know better, I always make sure I'm relaxed, and I have no problem at all.

In all fairness, that's not always the case--hence, the reason Disney installs "barf bags" in the module (the only Disney thrill ride to take such a step). Several friends rode it once, say they're glad they rode it--once--and swear they will never ride it again. 

Still, it's a superb experience that honors America's accomplishments in outer space. And even if you decide to bypass the thrill ride, there are four other post-show experiences you can enjoy. 

Guests must be at least 44 inches tall to experience Mission: SPACE.

I attended the WDW Press Event to cover the opening of Mission: Space back in October of 2003. Check out these pages to see my coverage of the opening of this attraction!


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